* a stunning feel for spatial relationships With respect to skills: most of these attributes only effect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies. * possessed of amazing recuperative powers Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as Creature_Tokens.Īttributes can be viewed for individual dwarfs by selecting view dwarves, z, enter or by going to the units menu, view, then enter. Positive attributes are dark green and negative attributes are red.Īttributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.Īttributes are located in the Thoughts and Preferences screen. I'm probably missing a few actions a dwarf can take, remind me what they are.Ī creature has numerous attributes which impact its performance at various tasks. It's still over a hundred days of discussion. So instead we're doing it this way: We have one day to discuss each skill or action a creature can take inside the fortress and how that can be affected or affect by any or all of his attributes and personality traits. ![]() ![]() At first I thought it'd be best to debate one skill or action in relation to an attribute per day, but then I realised that doing it that way would take over 4900 days. This thread will alow us to explore how a dwarfs attributes, soul attributes and personality could affect their use of skills, (or general actions) in a daily dwarf fortress setting.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |